Uncharted: Drake’s Fortune for Playstation 3

I recently fell in love with Lego Indiana Jones for Playstation 3, and when I heard that Uncharted: Drake’s Fortune for PS3 was similar to an Indiana Jones-type adventure, I wanted to see what it was all about.
I love when games pack adventure, puzzle, and action all in one, so I was more than happy to shell out $59.99 on Uncharted: Drakes Fortune. (Just kidding. PS3 games are over priced).

Unlike Lego Indy, Drakes Fortune is a more realistic game, with more action, and harder puzzles and twists thrown in.

The Plot:

Nathan comes across a 400 year old coffin with the remains of Drake- a supposed ancestor of Nathan. In this coffin though, instead of finding remains, Nathan comes across Drake’s diary.

This diary is the key to the rest of the adventure from this point on. With maps and clues to unimaginable treasures.

Game play:

Immediately after opening the coffin and finding the diary, Nathan is thrown into full action battles, with modern day pirates, and a grueling gun fight between the pirates.

Everything was cool and fun up until gun fighting. The first complaint I have about it is the fact that there is no auto aim! Ahh! I have always had a rough time with firing down my enemies without auto aim, especially when they frigging move/run around.

Fighting though is either accomplished, or you fail. What’s good though about failing is the fact that this is not really a mission based game. If Nathan dies, he simply wakes back up in the place he dies, and gets to start right back up without having to repeat anything.

After this the game for the most part will take place in a lush jungle, where Drake and his trusty sidekick Sully will hunt for treasure.

This is no hunt and peck type of game though. Every room that you enter requires some type of puzzle to be solved. This reminded me of Lego Indy in that aspect, because in that game you had to do the same thing to move on to the next room. Solve the mystery.

In Drake’s Fortune though not everything is spelled out for you the way it was in Lego Indy. In Drake’s Fortune you have to use your wits and sometimes it can get very frustrating if you don’t know how to open a certain door, or blocked path.


Uncharted: Drakes Fortune is graphically beautiful. It has been given very high rating from numerous gaming sites when it comes to graphics as well. However I have seen much better when it comes to the Playstation 3.

Don’t get me wrong though, Drakes Fortune is still beautiful, but I think it could have been better. Textures are really good looking, but at the same time a few things look a little poorly done, and I couldn’t knock the fact that Drakes Fortune looked so damn similar to LOST, another PS3 game in which I hated.

I imagine playing LOST before playing Drakes Fortune left a bad taste in my mouth.

Uncharted: Drakes Fortune offered though some really stunning cut scenes. Game play however does not look as breath taking as the glorious cut scenes that this game offers.

For the most part though, water looks pretty realistic, trees and environments are done up quite well, and the characters faces are pretty animated as well.


There is not much to learn when it comes to the controls in Drake’s Fortune. You basically can throw yourself right into this game without having to worry about how to jump, move or adjust camera angles.

Moving Nathan is easy, and is done by using the thumb pad. You move the cameras angles by using the other thumb pad. Fighting without weapons is also easy, and if you press certain buttons in a sequence, Nathan will do a more effective special killing move. It’s all easy because the screen will pretty much tell you what to press in order to achieve the special moves.


When I first began playing Uncharted: Drakes Fortune, I didn’t really hear any background noise whatsoever, and most of what was going on was not me playing, but long drawn out cut scenes. I didn’t mind though, because the cut scenes were gorgeous and I can compare it to watching an animated movie.

As soon as I got further into game play soft dreary music would play in the background. All of the music I heard throughout the game though was really done nicely, was quite enjoyable and fit really well with the game and environment I would be in.


I do not love Uncharted: Drake’s Fortune madly deeply, but I still find the game to be a fun action packed adventure, with pirates, treasure, puzzles, romance, and traps. For me, Drake’s Fortune is a lot like Indiana Jones, a little National Treasure, and some thrown-in Pirates of the Caribbean. What you have is a really cool game.

Worth $59.99 though?

I’d have to say no. In my opinion the game ends pretty quickly, and is worth renting more than it is buying. Once the game is over, it’s over, and does not have enough replay value for me to say ‘yes, hurry up and buy it!’